Cribbage Rules Run Of 5
Object
- Outscore your opponent by making or extending Crib Hands with the tiles.
(The concept of the game is similar to using tiles to create words in a word game.) - A Crib Hand is a row of 2 to 5 tiles that combine to form cribbage points (runs, pairs and/or fifteens).
.Runs: A run of three cards between the two players in any order (i.e.: 6, 4, 5) scores 3 spaces for the player who lays down the last card. If the fourth card adds to the sequence, that player moves 4 spaces and so on up to 6.15: When a combination of cards adds up to 15, that player moves 2 spaces.31: Playing a card that brings the.
- A run, or cards that are in numerical order, are scored based on how many cards are in each run. For example, if you have cards 5, 6, and 7, that is 3 points, or a triple run. If you have cards 2 and 3, that’s 2 points, or a double run. Remember to use the starter card to make runs for extra points.
- To count this hand pictured below, I would first say 15 for 2 (6,5,4), 15 for 4 (6,5,other 4), 15 for 6 (9,6), two runs of three, and a pair for a total of 14 points. Then you would peg 14 holes on the board.
Start
- Low draw plays first. (Keep score with a pen and paper.)
- Without peeking, all players draw 5 tiles from the bag and place them on their tile holder.
- The first person to play forms a Crib Hand using 2,3,4 or 5 of their tiles, then positions them in a straight line, next to each other, anywhere on the board.
- Each turn is complete once a player records their score and replenishes their tile stock to 5.
- All plays after the first must merge with the tiles already on the board to create or extend Crib Hands.
Rules
- No play (Crib Hand) may exceed 5 tiles. (See example 6.)
- Played tiles must be in a straight line.
- Diagonal playing or scoring is never allowed.
- Every tile played must contribute points toward a Crib Hand.
- Runs do not need to be in sequence. (see examples)
- All plays, after the first, must consist of 1 to 5 tiles.
- Face tiles are valued at 10 when making 'fifteens'.
- Aces are valued at 1 when making 'fifteens' or 'runs'.
- 6's can be turned around and played as 9's or vice versa, but once they are on the board their value is set.
- If no play is possible, player misses a turn and can exchange from 1 to 5 of their tiles with those in the bag.
END GAME
When no tiles are left in the bag, the game ends immediately if one player runs out of tiles or no play is possible by any player. Leftover tiles are deducted from each player's score at face value. (Face tiles = 10, Aces = 1)
HOW TO SCORE
(same as cribbage)
Points | |
---|---|
FIFTEENS Tiles which total 15 (ex. 6 +9 = 15) | |
RUNS | |
Run of 3 (ex. 3/4/5) | 3 |
Run of 4 (ex. 3/4/5/6) | |
Run of 5 (ex. 3/4/5/6/7) | 5 |
PAIRS 2 points per pair | |
3 of a kind (ex. 8/8/8) | |
4 of a kind (ex. 8/8/8/8) | 12 |
5 of a kind (ex. 8/8/8/8/8) |
10 POINT BONUS
- First player to start.
- Play all 5 of your tiles in one turn.
- Create or extend a Crib Hand so that all 5 tiles are the same color. (ex. 2/3/J/J/5) all light or 7/8/7/6/8 all dark) Note: Same rules apply vertically.
OPTIONAL RULES
SERVANT
The player with the lowest score after each round is called the 'Servant' and he or she must keep score for the other players. This rule creates additional amusement as it becomes a status symbol not to become the Servant.
JOKER
The first player to shout 'Joker' if they spot points unclaimed by their opponent (after their score is recorded), may claim those points. Should the shouter yell out before the points are recorded or if there are no missed points, the shouter becomes the Joker and 5 points are deducted from his or her score.
SOLITAIRE
Cribbage Rules Run Of 5 Minutes
Separate the dark & light tiles then play them against each other using the standard rules.